


You can read more about this in the design doc. This feature wasn't playable in the prototype. Another idea for the game which you can see in the prototype menu is the ability to play either the Axis or Allied sides. You could edit a level then switch to game mode and play the level then switch back to edit mode and make more changes. This much was already finished in the prototype. It was the original Build editor but integrated into the game along with some nice enhancements. First, the game was going to ship with an integrated level editor. "Let me explain a little about the game ideas we had. I also found the original Corridor 8 design doc. Since we didn't have a whole lot of artwork done for the game at the time we used place holder art and sounds from the original Doom game. What I have is the latest source code for the game as well as a very early prototype. "I came across some old Corridor 8 stuff that I'd like to send your way so you can share it with the community.

Les Bird, the original programmer for the Capstone wrote to Mishran and the fan community:
